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The Star Path

Walks you from your first minute to endgame, one step at a time. If you follow one thing on this server, follow this.

NPCStar Guide Kipo — prontera 151,168
KitsStar Path Outfitter — prontera 151,163, beside him
ChaptersTen, 0 to 9
Guide Kipo, who starts the Star Path in the Training Ground
Guide Kipo, who starts the Star Path in the Training Ground
Quest markers point you at whoever is next
Quest markers point you at whoever is next

⭐ What it is for#

Almost nothing on Star Realm announces itself. The Star Path gets you through the tutorial (or past it, if you would rather), introduces each system at the level it starts to matter, tells you where to level next, points you at whoever is handing out free gear, and shows you the endgame before you run into it.

📖 Chapters#

Each chapter: a place to go, a system to learn, a free gear kit at the end. Kipo tells you which chapter you are on, what to do and where to go next.

Ch.Opens whenTitleKit
0StartThe Training Ground— (course pays its own on graduation; skipped it? the Novice Steward pays the missed parts)
1Training Ground graduationFirst StepsRecruit's Kit
2First job changeYour CallingJourneyman's Kit
3Base 40Finding Your FeetField Kit
4Base 50SharpeningVeteran's Kit
5Base 60CraftCraftsman's Purse
6Second job changeSecond CallingSecond Calling Kit
7Base 70CompanyCompany Kit
8Base 80PreparationPreparation Kit
9Base 90The Long NightLong Night Kit
Success

Chapters 2 and 6 open the moment you change job, not at a level — so changing job early moves you along early. Never change job and they open at base 30 and 65 instead.

The gaps widen as you climb: more to teach early, fewer but bigger things late.

🦊 Talking to Kipo#

He tells you where to go; he does not walk you there. His menu on any open chapter:

  • Show me around — the chapter's stops: which NPCs matter right now, and why
  • Where should I level? — the leveling route for your current base level
  • Remind me about an earlier chapter — replay any chapter you have passed
  • I've done it — closes the chapter and opens the next one
  • Save my return point here — sets your save point beside him in Prontera

A chapter opens only once its gate is met. When a level-up opens one, a chat line names it and sends you to Kipo, and each chapter also sits in your quest window. Ask too early and Kipo tells you what you still need — the level or the job change — and still offers the leveling route; if you never graduated the Training Ground he simply starts you on chapter 1. You close a chapter yourself with I've done it; nothing checks whether you visited every stop.

🎁 The kits#

  • Claimable once you have told Kipo the chapter is done — one per character, only once, no swapping afterwards.
  • The Outfitter needs room in your bag for the whole kit.
  • Account-bound, with one exception: the two Time Keeper sets (chapters 1 and 4) are not bound but are locked to the character — no trade, drop, cart, storage or mail. Once outgrown they sell to any NPC for 10z a piece.
  • No weapon in any kit — the Training Ground's own reward and the Job Master cover that.
🎒 What is in each kit
Ch.KitContents
1Recruit's KitTime Keeper Robe, Manteau, Hat and Boots · 100 Novice Potion · 30 Novice Fly Wing · 10 Free Ticket for Kafra Storage · 10 Free Ticket for Kafra Transportation
2Journeyman's KitGuard · Crate of 20 Orange Potions
3Field KitFlower Ring · 2 Crates of 20 Yellow Potions
4Veteran's KitEnhanced Time Keeper Robe, Manteau, Hat and Boots · Skull Ring · 5 LV10 Blessing Scroll · 5 LV10 Agil Scroll
5Craftsman's Purse3 Crates of 20 Yellow Potions · 50 Fly Wing · 30 Green Potion
6Second Calling Kit3 Crates of 20 Yellow Potions · 10 Butterfly Wing · 20 Holy Water
7Company KitBox of 20 White Potion · 50 Fly Wing · 30 Green Potion
8Preparation Kit2 Boxes of 20 White Potion · 20 Butterfly Wing · 20 Holy Water
9Long Night KitRing · 2 Boxes of 20 White Potion · 50 Fly Wing

The potion crates and boxes are marked Not For Sale — they open into potions but cannot be vended or traded themselves.