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Armor Enchant

Roll a permanent stat enchant into your body armour for 250,000z, and keep its refine, cards and options when it works.

Writes a stat bonus into the fourth card slot of your body armour. A success keeps everything already on the piece; a failure without protection destroys it.

NPCApprentice Craftsman — prontera 164,26
Cost250,000z per attempt, any armour
Works onWorn body armour · 12 slotted armours + Eden Team Uniform III
On failureArmour destroyed · Enchant Protection Scroll (150,000z) prevents it
WeeklyPass or fail, counts toward Enchant armour ×2 · Daily & Weekly Quests
Success

Reworked September 2026. A success keeps the armour's refine level, cards and random options (grade and bound state too) — it used to hand back a fresh +0 copy with nothing on it. The enchant lands in card slot 4, so the three real slots are untouched.

🧥 What it works on#

Twelve slotted armours:

Mink Coat · Lord's Clothes · Formal Suit · Mantle · Coat · Chain Mail · Full Plate · Silk Robe · Scapulare · Saint's Robe · Tights · Thief Clothes

Plus the Eden Team Uniform III — a little harder to enchant (see the odds), and destroyed on failure like the others. Only the tradeable gacha uniform counts — the bound copy from Nokki is refused.

  • Only the slotted version of each armour is accepted; there is no non-slotted tier.
  • Armour with a maker's mark (forged or crafted) cannot be enchanted — he says so before charging.

👕 Wear it, don't carry it#

Choose Enchant my armor and he reads your body slot. If you aren't wearing one he accepts, he lists the ones he does and asks you to put one on — nothing is charged. A spare copy in your bag is never touched.

🎲 The odds#

One roll per attempt. Every stat has the same chance; only the size of the bonus varies.

ResultSlotted armourEden Team Uniform III
+3 to one stat (STR/AGI/VIT/INT/DEX/LUK)10.9%10%
+2 to one stat21.8%20%
+1 to one stat32.7%30%
Fail34.5%40%
  • About two attempts in three succeed on slotted armour, three in five on the Eden uniform; roughly one success in six is a +3.
  • An existing enchant is replaced by a success — reroll a +1 at the same price and the same risk.

💥 When it fails#

  • Without protection: the armour is destroyed — refine, cards and options with it. The zeny is spent.
  • With an Enchant Protection Scroll: the armour comes back exactly as it was, any existing enchant included. The zeny is still spent; the scroll is gone.

📜 Enchant Protection Scroll#

Used upEvery attempt, success or fail
On a failArmour untouched, zeny spent
On a successSame as an unprotected success · scroll consumed
TradeableYes
Obtained fromApprentice Craftsman, 150,000z flat

150,000z each from the Apprentice Craftsman himself, any quantity — a scripted sale, not a shop window, so Discount and VIP rates do not apply. How does enchanting work? on his main menu explains the rules in game.

You don't have to buy them first. Before every attempt he shows your armour, the fee, your success chance, what a failure does and how many scrolls you hold, then offers:

  • Enchant – PROTECTED — uses one scroll; if you have none, he offers to sell you some.
  • Enchant – no protection — he asks you to confirm once more.
  • Buy Protection Scrolls — without leaving the enchant screen.
Info

If the scroll shows as an unknown item, update your client — it still works, and the Craftsman still sells it.