End-Game Raids
Eight players, one boss, mechanics that kill you for ignoring them.
The hardest group content on Star Realm: eight players, a scripted boss, and mechanics that end the run if the raid does not answer them.
| Party | Up to 8 · 9 refused at the door · fewer can enter and pull, but nothing scales down |
| Roster | A third player of the same class adds +10% to everything the boss does, and so does each one after |
| Ready Check | 30 s to answer before the pull · missed → leader starts over |
| Leaving | Teleport, butterfly wing, warp blocked · Way Out NPC exits after the run |
| Wipe | Full-health revive, no debuffs · reset and pull again |
| Death | No EXP loss · no Token of Siegfried · raised mid-fight = Death Sickness (−20% all stats for 60 s, −40% on a second death) |
| Re-entering | Before the pull you walk back in · during a pull you arrive dead |
| Time limit | The room lasts 30 minutes |
| Loot lock | Weekly, per account and per raid, spent by your account's first clear of the week · resets Monday 04:00 |
| Raid | Boss |
|---|---|
| The Flamebrand | Eddga · door at prontera 339,334 · Records board at prontera 341,334 |
👥 Up to eight#
Nine are refused at the door. A short party can still open it and pull — the room warns how many you are short, and every mechanic and health bar stays sized for eight. Only the party leader opens the door, and every member must be online and standing by it for the Ready Check; a missed answer closes the door.
🚪 You cannot leave mid-fight#
Nobody escapes a mechanic by porting out; the Way Out NPC is for after the run.
💀 A wipe is clean#
No corpse run and no cleanup before the next attempt.
🎲 The loot chest#
Your account's first clear of the week — on any character — pays a guaranteed pack with a Flamebrand Coin for the Flamebrand Exchange (prontera 326,309) and seats you at the chest. The chest rolls one item at a time on the Notice Panel — 30 seconds an item, roll 1–100, highest takes it, one win per player per chest.
Your week is spent by clearing, not by winning. The first clear uses it whether or not you win a roll. The week turns Monday 04:00.
Clear again in the same week, on any character of the same account, and you are a helper: no pack and no roll, and every helper in the room means fewer bonus items in the chest. The lock is per raid — clearing one does not lock you out of another.
🏆 Clear leaderboard#
Every clear is recorded; the fastest and earliest kills are on the board.