Refine System
Refining is the cheapest power on the server — a few refine levels beat most of what you could buy, and every class benefits. Which NPC you want depends on whether you are willing to gamble.
| Page | Purpose |
|---|---|
| 🔨 Refine Master | Spend a guarantee ticket · cannot fail |
| ⚡ Quick Refiner | Everything worn to its safe cap in one conversation |
| ⛏️ Ore Refining | Classic refiners — ore, zeny, real failure chance |
| 📊 Refine Rates | Actual success chances, +1 → +10 |
🎯 If you are new to it#
Everything is safe up to a point. Up to that line a refine always succeeds — no ore wasted, nothing breaks:
| Item | Safe to |
|---|---|
| Weapon Level 1 | +7 |
| Weapon Level 2 | +6 |
| Weapon Level 3 | +5 |
| Weapon Level 4 | +4 |
| Armor Level 1 | +4 |
- Quick Refiner takes every worn piece to its own safe line in one visit — then decide how much further to push.
- Past the safe line: see Refine Rates.
Success
You can skip the gamble. Guarantee tickets take gear to +5 through +9 with no chance of failure, and the +5 tickets are bought with Weekly Points. See Refine Master.
🔗 Related#
- Refine Attunement System — tune a whole set rather than one piece
- Star Forge System — where gear goes after ordinary refining runs out
- Spooky Machine — the daily gamble, which is not real refining