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Random Options

Extra bonuses that sit on a piece of gear alongside everything else it does. They start hidden: you reveal them, and reroll if you do not like the result.

Rolled options as they appear on the item itself
Rolled options as they appear on the item itself

Each kind of gear has its own list of possible bonuses — a shield cannot roll what a weapon rolls — so the pages below are split by where the option lands:

  • Armor
  • Garment
  • Footgear
  • Shield
  • Weapons

🔁 Identifiers and rerolls#

Moonbind reveals a hidden option; Moonturn rolls it again. Aegis Moonbind is the shield's PvE slot-3 identifier — Moonbind III's gates, but it rolls monster-race resistance instead of the PvP skill list (see Shield).

Identifying an option, start to finish
Identifying an option, start to finish

Where to buy them#

Identifiers are cheap and sold for zeny. Rerolls are the repeatable money sink, so they sit behind earned currency only — there is no zeny Moonturn.

ShopMoonbind I / II / IIIMoonturn I / II / IIILimit
Moonbinder — prontera 178,20625,000z / 125,000z / 250,000z (Aegis Moonbind 250,000z)—none
Star Token Shop — prontera 178,201—50 / 75 / 100 Star Tokens100 each per account per week
Nokki < PvP Totem Shop > — prontera 243,192—25 / 25 / 50 PvP Totem plus matching Star Tokens5 of each per month
Point Hunter Shop — Rift Warden, prontera 171,17730 Hunting Points each30 Hunting Points each2 of each per week
Spooky Machine — prontera 257,171—Moonturn I for banking at +8 · Moonturn II at +9one run a day
Warning

Moonturn I, II and III are bound to your account, whichever shop they came from — no trading, dropping, selling, mailing, carting or guild storage; your own storage still works. Moonbind identifiers trade normally.

Every option you apply — Moonbind or Moonturn — counts toward Star Marshal Elban's weekly Apply Random Options quest (Daily and Weekly Quests).

The items#

The numeral is the slot it works on — Moonbind II only ever touches the second slot.

Moonbind I — identifies the first option slot
Moonbind I — identifies the first option slot
Moonturn I — rerolls the first option slot
Moonturn I — rerolls the first option slot

🔓 What each slot needs#

SlotRefineGrade
1+4—
2+7—
3+7D (Rare) or better
  • A Moonbind will not touch an item that does not qualify — check before you buy one.
  • Grades come from the Star Forge (prt_in 28,72). Rare is the only grade it hands out right now and exactly what slot 3 asks for, so a three-option item goes through the Forge first.
  • Rerolls have no requirements — once a slot is revealed, Moonturn re-rolls it whatever the item's refine or grade.
  • Shields pick a slot-3 list — Moonbind III (PvP skill reductions) or Aegis Moonbind (PvE race reductions). The pick is permanent: Moonturn III rerolls within the same list and nothing switches or removes it.
  • Aegis Moonbind (Old) — the retired slot-1 shield identifier — is no longer sold; copies you hold still work as a Moonbind I for shields.
Warning

Slots fill in order. The window hides any item whose previous slot is still empty — you cannot skip slot 1 and go straight for slot 3.

👜 What can carry options#

CanCannot
ArmorHeadgear
GarmentAccessories
ShoesCostumes
ShieldLevel 1 and 2 weapons (except Violin [4] and Rope [4])
Level 3 and 4 weapons
Violin [4] and Rope [4]
Danger

Headgear and accessories can never carry a Random Option, no matter what you spend. Only Level 3 and 4 weapons have a pool, plus two Level 1 exceptions listed by name, Violin [4] and Rope [4] (since 25 September 2026). The Moonbind window still lists any other Level 1 or 2 weapon, but applying to it does nothing and the item is not spent.

The window lists unequipped items — take the piece off before you look for it.

📖 Reading the tables#

Each page below lists what that kind of gear can roll, slot by slot. The number is part of the roll — two items showing the same bonus are not necessarily equal; check the value, not just the name.

In this guide