Card Collection
All 48 card categories, what each one pays, and the seven group bonuses on top.
The card half of Item Collection. Register cards for permanent account-wide bonuses instead of only slotting them into gear.
48 categories, sorted into seven groups. Deposit enough cards in every category of a group and you get a group bonus on top of the individual ones.
Two finish lines. A group bonus needs every card of each category registered once — 5 cards in most categories, 6 in some, 4 in Crusader. A category's own bonus needs every card at its full count: 105 cards want 1 copy, 89 want 2 and 61 want 3 (the window shows the count on each card). Prontera is 6 cards but 16 copies.
⚠️ Registering costs you the card#
A card registered here is spent. Registering and slotting are two different decisions for the same card, and you cannot do both with one copy.
For a card you actually want in gear, get a second copy before registering the first. Withdrawing is possible but costs 200,000z per copy, and takes the bonus back with it.
MVP and sealed cards cannot be registered at the moment. That part of the collection is temporarily switched off. Keep them until it returns.
📚 The seven groups#
🏘️ Rune Midgard — 8 categories
Sorted by the town the card's monster lives near. Each one also pays EXP +10% and drop +5% while you are on its own maps — the bonus switches on and off as you travel.
| Category | Bonus | EXP +10% / drop +5% on |
|---|---|---|
| Prontera | HP and SP recovery +5% | Prontera Field |
| Geffen | ATK +5, MATK +5 | Geffen Field |
| Izlude | Max HP +300, Max SP +50 | the Sewers |
| Morocc | Melee and ranged damage +1%, MATK +1% | Morocc Field |
| Payon | Healing items +5%, healing received +5% | Payon Field |
| Alberta | FLEE +10, HIT +10 | the Sunken Ship |
| Comodo | DEF +10, MDEF +3 | Comodo Field |
| Al De Baran | CRIT +3 | Mt. Mjolnir fields |
Needs 6 cards in each of the eight.
Group bonus: All Stats +1 · Weight +50 · +1% physical damage to all sizes · variable cast time −3% · +1% magic damage to all four elements
🌏 Expansion — 5 categories
Each also pays EXP +10% and drop +5% on its own field.
| Category | Bonus | EXP / drop on |
|---|---|---|
| Amatsu | ATK +5, MATK +5 | Amatsu Field |
| Gonryun | +1% physical and magic damage to all sizes | Gonryun Field |
| Louyang | STR +1, DEX +1, INT +1 | Louyang Field |
| Juno | ASPD +2% | Juno Field |
| Niffelheim | Max HP +300, Max SP +50 | Niflheim Field |
Needs 5 cards in each of the five.
Group bonus: Weight +50 · ASPD +3% · HP and SP recovery +3% · ATK +1% · MATK +1% · critical damage +3%
🗿 Dungeon — 8 categories
Every dungeon category pays the same shape: ATK +2, MATK +2, +3% physical damage to that dungeon's monsters, and EXP +10% / drop +5% while you are inside it.
Glast Heim counts twice. It is a member of this group and of Racial, so its cards feed two group bonuses at once. It is the cheapest card in either.
| Category |
|---|
| Glast Heim |
| Amatsu Dungeon |
| Byalan Dungeon |
| Geffen Tower |
| Clock Tower |
| Turtle Dungeon |
| Gonryun Dungeon |
| Louyang Dungeon |
Needs 5 cards in each of the eight.
Group bonus: ASPD +3% · Weight +50 · chance to leech 3% of the damage you deal as HP · restore 30 HP on a magic kill
🐺 Racial — 8 categories, plus Glast Heim
Each pays +3% physical damage against its target.
| Category | Damage against |
|---|---|
| Insectide | Insect |
| Bloody | Demi-Human and players |
| Beholder | Formless |
| Brute | Brute |
| Undead | Undead |
| Fish | Fish |
| Demon | Demon |
| Abyss | Shadow element |
Needs 6 cards in each of the seven race categories, plus 5 Glast Heim and 5 Abyss — Glast Heim is shared with the Dungeon group, Abyss with Elemental.
Group bonus: a 3% chance on physical attack to gain ATK +30 for 6 seconds
🔥 Elemental — 4 categories, plus Abyss
Each pays +3% physical damage against its element.
| Category | Element |
|---|---|
| Blazing | Fire |
| Misty | Water |
| Aero | Wind |
| Seismic | Earth |
Needs 5 cards in each of the four, plus 5 Abyss — Abyss is shared with the Racial group.
Group bonus: +3% physical damage against all four elements
📐 Size — 4 categories
Each pays +3% physical damage against its target.
| Category | Damage against |
|---|---|
| Nemesis | Boss monsters |
| Large | Large |
| Medium | Medium |
| Small | Small |
Needs 5 cards in each of the four.
Group bonus: a chance to auto-cast Weapon Perfection Lv3
⚔️ Graduated — 11 categories
The class cards. Seven of them auto-cast that class's signature skill, and those seven only work if you have the skill at max level — without it the category pays nothing at all.
| Category | Bonus |
|---|---|
| Hunter | 5% chance to cast Double Strafe Lv3 on the target on a long-range attack — needs Double Strafe 10 |
| Crusader | 5% chance to cast Holy Cross Lv3 on the target on a melee attack — needs Holy Cross 10 |
| Knight | 5% chance to cast Bowling Bash Lv3 on the target on a melee attack — needs Bowling Bash 10 |
| Blacksmith | 5% chance to cast Mammonite Lv3 on the target on a melee attack, costing no zeny — needs Mammonite 10 |
| Alchemist | 5% chance to cast Acid Terror Lv3 on the target on a melee attack — needs Acid Terror 5 |
| Rogue | 5% chance to cast Back Stab Lv3 on the target on a melee attack — needs Back Stab 10 |
| Sage | 5% chance to cast Soul Strike Lv3 on the target when you deal physical damage — needs Soul Strike 10 |
| Assassin | Critical damage +3% |
| Wizard | Magic damage +3% against Fire, Water, Wind and Earth |
| Priest | Heal power +5%, healing items +5% |
| Monk | Triple Attack chance +10% — needs Triple Attack |
Needs 5 cards in each, except Crusader 4 and Wizard 6.
Group bonus: a 2% chance when you are struck to turn into an Eddga for 5 seconds, gaining STR +30 and losing 100 HP per second while it runs.
The Eddga is cosmetic. It is a change of appearance and nothing else — no stats come with it, and the STR is the bonus itself rather than anything the form gives you.
If you are already transformed — from a Transformation Scroll, say — the Eddga look is skipped so it cannot overwrite what you are wearing. You still get the STR and the drain.
The HP cost is 500 over the full 5 seconds, which is small enough that it is worth having on most characters — but it is still a drain, so it can finish a fight you were already losing.
Check the skill requirement before you register a class card. Seven of the eleven do nothing on a character without the matching skill maxed. The card is still spent.
🏆 Collection Milestone#
Fully complete 35 sets — cards at full count, costume sets and pet tiers all count — and you unlock the Milestone, which lets you choose one effect and run it until you change it. Choosing is free during the beta.
The Milestone is no longer a stat boost. Every choice changes how one skill behaves — letting a skill crit that normally cannot, adding a hit, adding splash, adding lifesteal:
| Perk | What it changes |
|---|---|
| Holy Cross can crit | Lifts the skill's no-crit rule |
| Triple Strafe | Double Strafe fires three arrows instead of two |
| Mammonite 3×3 splash | Single-target skill becomes an area hit |
| Blitz Beat +10% | Damage and proc chance both up 10% |
| Grand Cross 20% lifesteal | Capped per cast |
| Bowling Bash 20% lifesteal | Capped per cast |
| Back Stab can crit | Lifts the skill's no-crit rule |
| Impositio party-wide | Plus 15% ignore DEF against monsters |
| Katar Mastery 10 → CRI +5, critical damage +5% | Passive upgrade |
| Asura +5% | Damage |
| Increase SP Recovery 5 → +2 skill range | Mage line |
| Physical splash 3×3 | Melee auto-attacks only — bow and gun do not splash |
Mammonite 3×3 splash and Impositio party-wide do nothing yet. The window lets you pick them without a warning — choose another perk until the patch notes say they are live.
None of these work on competitive maps — or in the World Boss arena. Collection bonuses are off on 189 maps: every WoE castle and guild dungeon, every PvP room and arena, the Battlegrounds, the Moonlight Mayhem arenas, the event arenas (Floor Is Lava, Red Light Green Light) and the World Boss arena. The open-PK farming and MVP maps keep them.