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Card Collection

All 48 card categories, what each one pays, and the seven group bonuses on top.

The card half of Item Collection. Register cards for permanent account-wide bonuses instead of only slotting them into gear.

48 categories, sorted into seven groups. Deposit enough cards in every category of a group and you get a group bonus on top of the individual ones.

Info

Two finish lines. A group bonus needs every card of each category registered once — 5 cards in most categories, 6 in some, 4 in Crusader. A category's own bonus needs every card at its full count: 105 cards want 1 copy, 89 want 2 and 61 want 3 (the window shows the count on each card). Prontera is 6 cards but 16 copies.

⚠️ Registering costs you the card#

A card registered here is spent. Registering and slotting are two different decisions for the same card, and you cannot do both with one copy.

For a card you actually want in gear, get a second copy before registering the first. Withdrawing is possible but costs 200,000z per copy, and takes the bonus back with it.

Info

MVP and sealed cards cannot be registered at the moment. That part of the collection is temporarily switched off. Keep them until it returns.

📚 The seven groups#

🏘️ Rune Midgard — 8 categories

Sorted by the town the card's monster lives near. Each one also pays EXP +10% and drop +5% while you are on its own maps — the bonus switches on and off as you travel.

CategoryBonusEXP +10% / drop +5% on
PronteraHP and SP recovery +5%Prontera Field
GeffenATK +5, MATK +5Geffen Field
IzludeMax HP +300, Max SP +50the Sewers
MoroccMelee and ranged damage +1%, MATK +1%Morocc Field
PayonHealing items +5%, healing received +5%Payon Field
AlbertaFLEE +10, HIT +10the Sunken Ship
ComodoDEF +10, MDEF +3Comodo Field
Al De BaranCRIT +3Mt. Mjolnir fields

Needs 6 cards in each of the eight.

Group bonus: All Stats +1 · Weight +50 · +1% physical damage to all sizes · variable cast time −3% · +1% magic damage to all four elements

🌏 Expansion — 5 categories

Each also pays EXP +10% and drop +5% on its own field.

CategoryBonusEXP / drop on
AmatsuATK +5, MATK +5Amatsu Field
Gonryun+1% physical and magic damage to all sizesGonryun Field
LouyangSTR +1, DEX +1, INT +1Louyang Field
JunoASPD +2%Juno Field
NiffelheimMax HP +300, Max SP +50Niflheim Field

Needs 5 cards in each of the five.

Group bonus: Weight +50 · ASPD +3% · HP and SP recovery +3% · ATK +1% · MATK +1% · critical damage +3%

🗿 Dungeon — 8 categories

Every dungeon category pays the same shape: ATK +2, MATK +2, +3% physical damage to that dungeon's monsters, and EXP +10% / drop +5% while you are inside it.

Success

Glast Heim counts twice. It is a member of this group and of Racial, so its cards feed two group bonuses at once. It is the cheapest card in either.

Category
Glast Heim
Amatsu Dungeon
Byalan Dungeon
Geffen Tower
Clock Tower
Turtle Dungeon
Gonryun Dungeon
Louyang Dungeon

Needs 5 cards in each of the eight.

Group bonus: ASPD +3% · Weight +50 · chance to leech 3% of the damage you deal as HP · restore 30 HP on a magic kill

🐺 Racial — 8 categories, plus Glast Heim

Each pays +3% physical damage against its target.

CategoryDamage against
InsectideInsect
BloodyDemi-Human and players
BeholderFormless
BruteBrute
UndeadUndead
FishFish
DemonDemon
AbyssShadow element

Needs 6 cards in each of the seven race categories, plus 5 Glast Heim and 5 Abyss — Glast Heim is shared with the Dungeon group, Abyss with Elemental.

Group bonus: a 3% chance on physical attack to gain ATK +30 for 6 seconds

🔥 Elemental — 4 categories, plus Abyss

Each pays +3% physical damage against its element.

CategoryElement
BlazingFire
MistyWater
AeroWind
SeismicEarth

Needs 5 cards in each of the four, plus 5 Abyss — Abyss is shared with the Racial group.

Group bonus: +3% physical damage against all four elements

📐 Size — 4 categories

Each pays +3% physical damage against its target.

CategoryDamage against
NemesisBoss monsters
LargeLarge
MediumMedium
SmallSmall

Needs 5 cards in each of the four.

Group bonus: a chance to auto-cast Weapon Perfection Lv3

⚔️ Graduated — 11 categories

The class cards. Seven of them auto-cast that class's signature skill, and those seven only work if you have the skill at max level — without it the category pays nothing at all.

CategoryBonus
Hunter5% chance to cast Double Strafe Lv3 on the target on a long-range attack — needs Double Strafe 10
Crusader5% chance to cast Holy Cross Lv3 on the target on a melee attack — needs Holy Cross 10
Knight5% chance to cast Bowling Bash Lv3 on the target on a melee attack — needs Bowling Bash 10
Blacksmith5% chance to cast Mammonite Lv3 on the target on a melee attack, costing no zeny — needs Mammonite 10
Alchemist5% chance to cast Acid Terror Lv3 on the target on a melee attack — needs Acid Terror 5
Rogue5% chance to cast Back Stab Lv3 on the target on a melee attack — needs Back Stab 10
Sage5% chance to cast Soul Strike Lv3 on the target when you deal physical damage — needs Soul Strike 10
AssassinCritical damage +3%
WizardMagic damage +3% against Fire, Water, Wind and Earth
PriestHeal power +5%, healing items +5%
MonkTriple Attack chance +10% — needs Triple Attack

Needs 5 cards in each, except Crusader 4 and Wizard 6.

Group bonus: a 2% chance when you are struck to turn into an Eddga for 5 seconds, gaining STR +30 and losing 100 HP per second while it runs.

Info

The Eddga is cosmetic. It is a change of appearance and nothing else — no stats come with it, and the STR is the bonus itself rather than anything the form gives you.

If you are already transformed — from a Transformation Scroll, say — the Eddga look is skipped so it cannot overwrite what you are wearing. You still get the STR and the drain.

The HP cost is 500 over the full 5 seconds, which is small enough that it is worth having on most characters — but it is still a drain, so it can finish a fight you were already losing.

Warning

Check the skill requirement before you register a class card. Seven of the eleven do nothing on a character without the matching skill maxed. The card is still spent.

🏆 Collection Milestone#

Fully complete 35 sets — cards at full count, costume sets and pet tiers all count — and you unlock the Milestone, which lets you choose one effect and run it until you change it. Choosing is free during the beta.

The Milestone is no longer a stat boost. Every choice changes how one skill behaves — letting a skill crit that normally cannot, adding a hit, adding splash, adding lifesteal:

PerkWhat it changes
Holy Cross can critLifts the skill's no-crit rule
Triple StrafeDouble Strafe fires three arrows instead of two
Mammonite 3×3 splashSingle-target skill becomes an area hit
Blitz Beat +10%Damage and proc chance both up 10%
Grand Cross 20% lifestealCapped per cast
Bowling Bash 20% lifestealCapped per cast
Back Stab can critLifts the skill's no-crit rule
Impositio party-widePlus 15% ignore DEF against monsters
Katar Mastery 10 → CRI +5, critical damage +5%Passive upgrade
Asura +5%Damage
Increase SP Recovery 5 → +2 skill rangeMage line
Physical splash 3×3Melee auto-attacks only — bow and gun do not splash
Warning

Mammonite 3×3 splash and Impositio party-wide do nothing yet. The window lets you pick them without a warning — choose another perk until the patch notes say they are live.

Danger

None of these work on competitive maps — or in the World Boss arena. Collection bonuses are off on 189 maps: every WoE castle and guild dungeon, every PvP room and arena, the Battlegrounds, the Moonlight Mayhem arenas, the event arenas (Floor Is Lava, Red Light Green Light) and the World Boss arena. The open-PK farming and MVP maps keep them.