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Gear

Everything that turns a dropped item into endgame equipment, in two tracks.

📚 In this section#

PageContents
Refine SystemClassic +0 → +10 ladder · cheapest power to buy
Refine AttunementBonus for refining a whole set, not one piece
Random OptionsExtra bonuses rolled onto gear · how to reroll
Gear EssenceMelt unwanted gear into material for gear you want
Star ForgeEndgame track, well past ordinary refining
Armor EnchantStat bonus rolled into body armour's fourth slot
Guarantee Card QuestEarn a specific card instead of hoping for drops
MVP & Sealed CardsWhere the rarest cards come from
Card RemoverGet a card back out of gear
Blueprint CraftingBuilding costumes in two stages
Costume MelterMelt costumes you'll never wear into something useful
Charm WeaverRent a timed effect into a worn costume

Handing cards in for permanent account bonuses is a different system — see Item Collection.

✨ Enhancement#

Makes a piece stronger without changing what it is — refining, set attunement, rolled options, essence and forging. Cheapest: the Refine System. Most expensive: the Star Forge.

🔨 Cards & Crafting#

Changes what a piece does, or makes something new — cards, the quests that guarantee them, and the costume crafting benches. For a specific card, start at the Guarantee Card Quest.

🧭 Where to start#

  • Still levelling: refining is the cheapest power you can buy.
  • Cards and forging are endgame — not before your gear is stable.
  • Card drops: 2× from ordinary monsters, 1× from bosses and MVPs — common cards arrive on their own, chase cards stay rare.