The Flamebrand
The 8-player Eddga raid — eight mechanics on a six-minute timeline.
Eight players against Eddga in a sealed 39×39 chamber with nothing walkable outside it — no kiting. The fight runs to a timeline, not to boss health: every mechanic lands at its minute whether you are ready or not. The boss's health is gated — it cannot drop below 70% until Tiger Family ends, 35% until Ash Matrix, 25% until the Time Bombs and 2% until Family Fire — so out-gearing the fight does not skip it.
⏱️ The timeline#
| Time | What happens |
|---|---|
| 0:08 | Emberfall starts · repeats every 10 s |
| 0:30 | First Fire Call · then every 45 s |
| 1:00 | Tiger Family |
| 2:30 – 3:00 | Ash Matrix |
| 3:00 | Ticking Time Bomb, round one |
| 3:30 | Ticking Time Bomb, round two |
| 4:00 | Ravage |
| 4:30 – 5:30 | Family Fire · unfinished by 5:30 wipes the raid |
| 5:30 | Enrage · boss swings for triple |
| 6:00 | Enrage goes hard |
🔥 The mechanics#
Emberfall — the healing check
Unavoidable raid-wide hit, roughly 3,200 to 6,500, drawn on impact. No floor marker: the cast bar is the warning, and the only answer is healing through it.
Suppressed for the whole of a Fire Call.
Parting / Gathering Fire — the formation call
Two phases. The name says which half comes first; the second is its opposite and starts the instant the first resolves.
| Call | Order |
|---|---|
| Parting Fire | spread → resolve → stack → resolve |
| Gathering Fire | stack → resolve → spread → resolve |
- 6 seconds to get into formation each time.
- Spread hits about 4,000; the stack about 8,400, split between whoever is in it.
- Shares are never lost — always eight, however many are alive. With seven up, somebody carries two and is hit twice.
Ravage — five hits on the nearest player
Five hits, one a second, about 8,400 each, on whoever is nearest when the 3-second cast ends — you can still trade places while it runs.
- Hits are never wasted — if the target dies partway through, the rest pass to a random living player.
- Chains off every Fire Call, and runs on its own at 4:00.
Tiger Family — 1:00
Eddga pins itself in the middle; four of its kin land around it and breathe every 15 seconds.
Kill all four before the fourth blast or it kills the raid outright — three breaths of room. The breath is a uniform line, not a cone: the dodge is the same wherever you stand. Each breath that clips you leaves you Scorched for a few seconds, and a second beam while Scorched kills outright — never stand where two lines cross.
Ash Matrix — 2:30 to 3:00
The floor turns to ash and burns everyone standing on it every second — unavoidable, uncleansable, about 2,100 a tick.
Nowhere is clean at the start. Meteors scour the ash off a patch at a time and every patch struck stays clean, so the safe ground is where a meteor has already hit. The ash reaches every cell of the sealed room. A meteor kills whoever it lands on, and a few each wave fall on ground that is already clean — cleared ground is free of ash, not of meteors.
Ticking Time Bomb — 3:00 and 3:30
Two players a round get a 15-second countdown over their head — four across both rounds. At zero they detonate: everything near them dies, the carrier survives.
Each blast leaves a tower that needs two bodies inside it within 12 seconds; the pair take 60% of their max HP each. Carriers come out with Vulnerability Up for 20 seconds and take three times that, so the soaking falls to the other six. A tower nobody answers hits the whole raid for 75% of max HP — drop two and it is a wipe. Sort out roles before the fuse runs down.
Family Fire — 4:30, wipes at 5:30
Four kin land, one of them the Emberborn, which no weapon can touch until it is opened.
- The raid splits into three red bombs and one stack — exactly eight people once the stack has its four helpers.
- A red takes half an ordinary kin's health.
- The Emberborn stays sealed until the stack lands on top of it, then is an ordinary target.
Anything still standing at 5:30 wipes the raid.
Enrage — 5:30
The boss swings for triple and the last thirty seconds are a deadline: an Emberfall every 8 seconds and a Ravage every 12. Whatever is still alive at 6:00 is wiped — kill it before then.
🧪 Two things worth knowing#
- Safety Wall stops Ravage and nothing else; Pneuma stops nothing. DEF softens every hit, Kyrie Eleison can absorb an Emberfall, and fire resistance only helps against Ravage.
- Raid potions work here despite the arena's item restriction, and the map regenerates SP faster than normal.
🎲 Loot#
One weekly claim per account — not per character, not per computer. The week turns Monday 04:00.
| Claimer | Your account's first clear of the week, on any character — the weekly pack and a seat at the chest |
| Weekly pack | 1 HD Elunium Fragment · 1 Moonturn I · 1 Flamebrand Coin — mailed to you if your bag is full |
| Helper | Any later clear that week, on any character of the same account — nothing: no pack, no roll |
| Spent by clearing | Win or lose at the chest, the account is locked until Monday 04:00 |
| Chest | 4 bonus items with no helpers in the room · 3 with one or two · 2 with three · 1 with four · none with five or more |
- Your alt is a helper. Clear on one character, lose the roll, come back on another — that run pays nothing. The week is gone until Monday, however the dice fell.
- Every helper in the room shrinks the chest, so a party of first clears rolls for the most.
- The limit is per account: two accounts each get their own weekly claim.
- The Flamebrand raffle has ended — clears no longer hand out tickets.
| Chest pool (each drawn at most once per clear) | Chance |
|---|---|
| [Mid Charm] Special Flamebrand (3 Days) | 25% |
| +5 Armor Refine Ticket · +5 Weapon Refine Ticket | 15% each |
| HD Elunium Fragment · HD Oridecon Fragment | 10% each |
| Acc · Garment & Shoes · Weapon · Armor Card Album | 5% each |
| Costume Tiger | 5% |
- Costume Tiger — a Middle costume headgear with EXP +5%.
- Special Flamebrand charm — Weight +25, Drop Rate +2% and +5% damage to Fire monsters for 3 days; Drop Rate +3% more on a Costume Tiger. Middle costume only; the Charm Weaver fits it for 100,000z.
- Flamebrand Coins are bound to your account — no trade, drop or sale.
🪙 Flamebrand Exchange#
prontera 326,309 — spend Flamebrand Coins on the chest's prizes, no dice needed.
| Item | Coins |
|---|---|
| Acc · Garment & Shoes · Weapon · Armor Card Album | 4 each |
| Costume Tiger | 4 |
| HD Elunium Fragment · HD Oridecon Fragment | 2 each |
| +5 Armor Refine Ticket · +5 Weapon Refine Ticket | 2 each |
| [Mid Charm] Special Flamebrand (3 Days) | 1 |
The chest rolls one item at a time — 30 seconds an item, roll 1–100, highest takes it, one win per player per chest — see End-Game Raids.