The option pool available to garment-slot equipment.
Each row shows the bonus exactly as the item displays it, with the value range it can roll, and how likely that bonus is when the slot is revealed or rerolled.
🎲 Slot 1 — 8 options
| Bonus | Chance |
|---|
| ATK +1–5 | 13.7% |
| CRIT +1–3 | 13.7% |
| DEF +5–10 | 13.7% |
| FLEE +3–5 | 13.7% |
| HIT +3–5 | 13.7% |
| MATK +1–5 | 13.7% |
| MDEF +1–2 | 13.7% |
| Delay after attack -1–2% | 4.1% |
🎲 Slot 2 — 7 options
| Bonus | Chance |
|---|
| ATK +1–3% | 14.3% |
| Critical damage +1–5% | 14.3% |
| Healing item effectiveness +1–3% | 14.3% |
| HP regen +1–5% | 14.3% |
| MATK +1–3% | 14.3% |
| SP regen +1–5% | 14.3% |
| Variable cast time -1–5% | 14.3% |
🎲 Slot 3 — 6 options
| Bonus | Chance |
|---|
| Long range physical attack +1–3% | 16.7% |
| Long range physical damage -1–3% | 16.7% |
| Magic damage reduction +1–3% | 16.7% |
| Magic damage to all races +1–3% | 16.7% |
| Melee physical damage +1–3% | 16.7% |
| Melee physical damage -1–3% | 16.7% |