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Refine Attunement System

Armor, Garment, Shoes and Shield are counted together: the sum of their refine levels earns a bonus, and you pick what it does.

NPCRefine Set Attunement — prt_in 90,72
SwitchingFree, instant, no cooldown · swap for one fight and back
Starts atCombined total of 28 · nothing below that
SavedPer character · survives logout · not shared between characters · each starts on Defense
Switching stance at the Refine Set Attunement NPC
Switching stance at the Refine Set Attunement NPC

📊 The tiers#

Total refineTier
28++1
32++2
36++3
40++4

The top tier needs 40 — all four pieces at +10.

Success

Only the total matters — no minimum on any single piece. A +10 shield plus 18 spread across armour, garment and shoes reaches 28 just as well as four pieces at +7. Refine whatever is cheapest, safest or already in your bag.

Your combined refine total and the tier it reaches
Your combined refine total and the tier it reaches

⚖️ The three stances#

StanceEffectValue
Defense (default)Damage reduction from everything2% / 3% / 4% / 5%
AttackBonus damage to everything2% / 3% / 4% / 5%
WeightExtra carry capacity100 per tier, up to +400
  • The percentage starts at 2, not 1. Weight works off the tier number instead — 100 carry capacity per tier, up to +400.
  • Defense cuts every kind of damage — magic, weapon and misc paths alike, so spells and fixed damage drop by the same percentage as a sword.
  • Attack raises weapon and magic damage — a caster gets the same value as a melee character — but not fixed or misc damage, the bracket traps fall into.
  • "Everything" includes players. Normal monsters, bosses and other players are all covered, so Defense and Attack keep working in PvP and War of Emperium.

🧿 Your tier is on your buff bar#

The active stance shows as a status icon with the tier in Roman numerals — Refine Set: Defense II, Refine Set: Attack IV.

StanceIcon
Defense🔵 Blue
Attack🔴 Red
Weight🟢 Green

No icon means you are below 28 and the set is doing nothing — quicker than adding your refines up.

⚔️ Your weapon does not count#

The set counts your left hand, not your right. A +10 weapon adds nothing to the total — the refines have to go on the four pieces.

CountsDoesn't count
ArmorYour weapon
GarmentHeadgear
ShoesAccessories
Left hand (shield)Costumes
Warning

Two-handed weapons leave the slot empty. A bow, katar, two-handed sword, spear or axe, or staff occupies the left hand without counting, so the whole total has to come from armour, garment and shoes. Three pieces at +10 is 30 — tier 1 is the ceiling for a two-handed main.

Info

Dual-wielding is different. A separate off-hand weapon is its own item in the left hand and counts exactly as a shield would — an Assassin with a refined off-hand dagger is already part-way to a tier without owning a shield.