Refine Attunement System
Armor, Garment, Shoes and Shield are counted together: the sum of their refine levels earns a bonus, and you pick what it does.
| NPC | Refine Set Attunement — prt_in 90,72 |
| Switching | Free, instant, no cooldown · swap for one fight and back |
| Starts at | Combined total of 28 · nothing below that |
| Saved | Per character · survives logout · not shared between characters · each starts on Defense |

📊 The tiers#
| Total refine | Tier |
|---|---|
| 28+ | +1 |
| 32+ | +2 |
| 36+ | +3 |
| 40+ | +4 |
The top tier needs 40 — all four pieces at +10.
Only the total matters — no minimum on any single piece. A +10 shield plus 18 spread across armour, garment and shoes reaches 28 just as well as four pieces at +7. Refine whatever is cheapest, safest or already in your bag.

⚖️ The three stances#
| Stance | Effect | Value |
|---|---|---|
| Defense (default) | Damage reduction from everything | 2% / 3% / 4% / 5% |
| Attack | Bonus damage to everything | 2% / 3% / 4% / 5% |
| Weight | Extra carry capacity | 100 per tier, up to +400 |
- The percentage starts at 2, not 1. Weight works off the tier number instead — 100 carry capacity per tier, up to +400.
- Defense cuts every kind of damage — magic, weapon and misc paths alike, so spells and fixed damage drop by the same percentage as a sword.
- Attack raises weapon and magic damage — a caster gets the same value as a melee character — but not fixed or misc damage, the bracket traps fall into.
- "Everything" includes players. Normal monsters, bosses and other players are all covered, so Defense and Attack keep working in PvP and War of Emperium.
🧿 Your tier is on your buff bar#
The active stance shows as a status icon with the tier in Roman numerals — Refine Set: Defense II, Refine Set: Attack IV.
| Stance | Icon |
|---|---|
| Defense | 🔵 Blue |
| Attack | 🔴 Red |
| Weight | 🟢 Green |
No icon means you are below 28 and the set is doing nothing — quicker than adding your refines up.
⚔️ Your weapon does not count#
The set counts your left hand, not your right. A +10 weapon adds nothing to the total — the refines have to go on the four pieces.
| Counts | Doesn't count |
|---|---|
| Armor | Your weapon |
| Garment | Headgear |
| Shoes | Accessories |
| Left hand (shield) | Costumes |
Two-handed weapons leave the slot empty. A bow, katar, two-handed sword, spear or axe, or staff occupies the left hand without counting, so the whole total has to come from armour, garment and shoes. Three pieces at +10 is 30 — tier 1 is the ceiling for a two-handed main.
Dual-wielding is different. A separate off-hand weapon is its own item in the left hand and counts exactly as a shield would — an Assassin with a refined off-hand dagger is already part-way to a tier without owning a shield.