Star Forge System
Raise your armour's rarity, or grade your weapon. One NPC, two ladders.
Two separate ladders that never mix — armour cannot be graded, weapons cannot be ascended.
| NPC | Star Forge — prt_in 28,72 |
| Armour | Rarity ladder — Common, Rare, Epic, Unique, Legendary |
| Weapons | Climb a grade ladder using runes |
| Open now | Common → Rare only, both ladders · sealed steps dimmed · armour costs announced on opening |
| Wear it | Equip the piece you are upgrading · sacrifices are spare, unequipped, not rented |
| Risk | None · neither ladder can fail · cost taken, result set, no roll |
🛡️ Armour — raising the rarity#
Your armour must be +7 or higher, and so must every copy you feed it. Epic, Unique and Legendary exist but are sealed for now.
What the step costs#
| Step | Zeny | +7 sacrifice | Slot essence |
|---|---|---|---|
| Common → Rare | 15,000,000 | 1 | See below |
- The sacrifice is an unequipped +7 copy of the same item, not a rental — you choose which copy, and its cards and options burn with it. The piece you are wearing is never consumed.
- The essence matches the slot the armour goes in and is not interchangeable. It comes from the Essence Smelter, which melts spare slotted gear.
| Slot | Essence |
|---|---|
| Armor | 75× Armor Essence |
| Garment | 50× Garment Essence |
| Footgear | 50× Footgear Essence |
| Shield | 50× Buckler Essence |
Weapon grading below runs its own ladder, with the same cap: Rare is as far as either side goes for now.
⚔️ Weapons — grading#
20 weapons can be graded, each with its own refine requirement — +7, +8 or +10. Each step needs a rune matching the weapon type, plus:
| Step | Runes | True Orb | Zeny | Star Token | |
|---|---|---|---|---|---|
| Common → Rare | 1 | 300 | 20,000,000 | 2,000 | Open |
| Rare → Epic | 2 | 500 | 30,000,000 | 4,000 | Sealed |
| Epic → Unique | 3 | 700 | 40,000,000 | 6,000 | Sealed |
You also hand over a sacrifice weapon, which differs per weapon and must be +7 (Bible asks +8).
The twenty weapons#
| Weapon | Must be | Rune | Sacrifice |
|---|---|---|---|
| Zweihander [2] | +7 | Two-Handed Sword Rune Stone | +7 Masamune |
| Gladius [3] | +8 | Dagger Rune Stone | +7 Immaterial Sword |
| Assassin Dagger | +7 | Dagger Rune Stone | +7 Moonlight Dagger |
| Infiltrator [1] | +7 | Katar Rune Stone | +7 Grimtooth |
| Doom Slayer [1] | +7 | Two-Handed Axe Rune Stone | +7 Bloody Axe |
| Wizardry Staff | +7 | Two-Handed Staff Rune Stone | +7 Soul Staff |
| Zephyrus [3] | +7 | Two-Handed Spear Rune Stone | +7 Gae Bolg |
| Mace [4] | +10 | Mace Rune Stone | +7 Light Epsilon |
| Long Mace | +7 | Mace Rune Stone | +7 Golden Mace [1] |
| Stunner [2] | +8 | Mace Rune Stone | +7 Hatii Claw [1] |
| Bible [2] | +8 | Book Rune Stone | +8 Evil Bone Wand |
| Hunter Bow [1] | +8 | Bow Rune Stone | 2× +7 Orc Archer Bow |
| Violin [4] | +10 | Violin Rune Stone | +7 Orcish Sword |
| Rope [4] | +10 | Whip Rune Stone | +7 Orcish Sword |
| Crusader Saber | +8 | Sword Rune Stone | +7 Solar Sword |
| Knight Saber | +8 | Sword Rune Stone | +7 Fortune Sword |
| Alchemist Saber | +8 | Sword Rune Stone | +7 Bloody Axe |
| Crusader Flamberge | +8 | Sword Rune Stone | +7 Solar Sword |
| Knight Flamberge | +8 | Sword Rune Stone | +7 Fortune Sword |
| Rogue Gladius | +8 | Dagger Rune Stone | +7 Grimtooth |
"Must be" is the refine for the Rare step; the sealed steps ask for more on some weapons. Only the slot version shown is accepted — a Mace [3] or Violin [3] is refused.
Where True Orb comes from#
Only from the World Boss, as Fragment Orbs — the Orb Refiner at prontera 208,36 turns 1 Fragment Orb + 30,000z into 1 True Orb:
- 3 guaranteed for every fight you take part in — one hit on the boss is enough
- World Boss Boxes for party players — 1 to 5 a fight, and many of them open to 1–5 Fragment Orbs
- +15 / +10 / +10 for the top three damage dealers, and +6 / +4 / +2 to every member of the top three parties
The boss fights every Sunday at 20:00.
Class conversion#
Three base weapons must be converted to your class path before you start grading:
| Base weapon | Converts to |
|---|---|
| Saber [3] | Crusader Saber · Knight Saber · Alchemist Saber |
| Flamberge [2] | Crusader Flamberge · Knight Flamberge |
| Gladius [3] | Rogue Gladius |
- By your job, not your skills — a Crusader who never took Grand Cross still converts fine.
- The whole lineage counts: Paladin reads as Crusader, Lord Knight as Knight, Creator as Alchemist and Stalker as Rogue.
- Convert is in the main menu — use it before grading; a graded or carded weapon cannot be converted, so remove cards first.
- Refine and random options carry over to the converted weapon.
💡 Why ascend armour at all#
Beyond the stats, Rare unlocks the third Moonbind slot on that piece — a fully-optioned item has to come through the Forge first. See Random Options.