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Refine Rates

The success chances the refine window shows, +1 through +10.

The chance the refine window shows for each attempt.

🧭 How to read the tables#

ColumnMeaning
Normal oreBaseline · breaks the item on failure
HD oreWeapon Lv 3–4 and armour only · at least Normal's, usually better · failure drops one level — item survives
Enriched oreHigher chance than Normal on Weapon Lv 3–4 and armour · Normal's on Lv 1–2 · failure breaks the item like Normal
BlessingBlacksmith Blessings the step consumes · using them adds one flat +5% to the roll, however many it takes
  • Enriched ore works on every step, weapons included, for Normal's zeny.
  • * On the +4 → +5 step of armour and Weapon Level 4 a failure with a Blessing keeps the item.

Each class is safe up to the level on its row — every step at or below it succeeds outright.

Danger

HD ore is the safer gamble where it exists. Above +5 it succeeds more often than Normal ore and a failure only costs one level; its limit is that Weapon Level 1 and 2 have no HD ore at all.

Enriched ore is the gamble the other way: the best odds on the early steps, about level with HD near +10, and a failure still breaks the item. It is sold one ore at a time in the Cash Shop for 10,000 points and is bound to you, so most players will only ever use a few — see Ore Refining.

Weapon Level 1 — safe to +7
RefineNormal oreHD oreEnriched oreBlessing
+1100%———
+2100%———
+3100%———
+4100%———
+5100%———
+6100%———
+7100%———
+865%—65%1
+940%—40%1
+1025%—25%2
Weapon Level 2 — safe to +6
RefineNormal oreHD oreEnriched oreBlessing
+1100%———
+2100%———
+3100%———
+4100%———
+5100%———
+6100%———
+765%—65%1
+840%—40%1
+925%—25%2
+1020%—20%2
Weapon Level 3 — safe to +5
RefineNormal oreHD oreEnriched oreBlessing
+1100%———
+2100%———
+3100%———
+4100%———
+5100%———
+645%50%60%1
+725%40%50%1
+820%30%30%2
+910%20%20%2
+1010%15%12.5%2
Weapon Level 4 — safe to +4
RefineNormal oreHD oreEnriched oreBlessing
+1100%———
+2100%———
+3100%———
+4100%———
+545%50%60%1 · keeps the item on failure*
+625%40%50%1
+720%40%50%1
+810%20%25%2
+97.5%15%15%2
+105%10%10%2
Armor Level 1 — safe to +4
RefineNormal oreHD oreEnriched oreBlessing
+1100%———
+2100%———
+3100%———
+4100%———
+545%50%60%1 · keeps the item on failure*
+625%40%50%1
+720%40%50%1
+810%20%25%2
+97.5%15%15%2
+105%10%10%4

✨ The safety net at +5#

Armor Level 1 and Weapon Level 4 stop being safe at +4. On that +4 → +5 step a Blacksmith Blessing does two things: it adds the flat +5% (50% Normal, 65% Enriched, 55% HD) and a failure with a Blessing keeps the item at +4 — no break, no drop. The old guaranteed success is gone.

🎟️ Or skip the table entirely#

None of this applies at the Refine Master — a guarantee ticket cannot fail, at any level up to +9.