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Ready Check

Confirms the whole party is at the keyboard before you start.

Before your party starts something, everyone confirms they are ready. Nothing begins until they do.

Calling a ready check from the Rift Warden, and the roster confirming
Calling a ready check from the Rift Warden, and the roster confirming

⏲️ How long you have#

SourceTime limit
Raid: The Flamebrand door30 seconds
Party Ready Check — Star Realm Menu or the Rift Warden20 seconds
  • Raid door: Wait takes the window off your screen but you still count as not ready — it comes back once with ten seconds left.
  • Party Ready Check: Not Ready is an answer, not a veto; the roster closes five seconds after the last person answers.
  • Everyone confirms in time and you go. Anyone withdraws or the clock runs out and the door closes again — the leader starts over and the whole party waits another round, so answer promptly.

📜 Rules#

  • Only the party leader can start a check, and the party needs at least one other member.
  • Raid door: everyone must be online and on the leader's map, or the check refuses to start and tells the leader why.
  • Party Ready Check: offline members are skipped, and members on other maps can still answer.
  • One check per party at a time.
  • The Rift Warden's Party Ready Check is the same leader-only check as the Star Realm Menu's — a roll-call, not a gate.

👥 Party size#

The check confirms the people you have; it does not change how many you need. Content still enforces its own limits — Raid: The Flamebrand is built for 8 players: a party of more than 8 is turned away at the door rather than having members silently left behind. Fewer can go in, but nothing scales down for a short party.