Guild Dungeon
The four classic guild dungeons on a weekly rotation, so the population concentrates on one instead of spreading thin.
| NPCs | Guild Raid Officer — hero_tra 85,53 · Conqueror's Quartermaster — hero_tra 87,53 |
| Access | Featured-region castle holders: free · others: 10,000,000z/week, guild-wide, guild leader pays |
| PvP | Permanently on in all four dungeons |
| Bosses | Two per dungeon, alternating each time the region is featured · spawn Tue and Sat 20:30 |
| Rotation | Flips Monday 00:05 · a paid pass ends with it |
Suspended for now. No region is featured, no boss rises and the Officer takes no donations. Nothing banked is lost — the pool, the castle pots and guild balances wait for the resumption.
🔁 The rotation#
One region is featured each week — the cycle started on Luina:
| Order | Region | Castles | Dungeon |
|---|---|---|---|
| 1 | Greenwood (Payon) | payg_cas01–05 | gld_dun01 |
| 2 | Luina (Al De Baran) | aldeg_cas01–05 | gld_dun02 |
| 3 | Valkyrie (Prontera) | prtg_cas01–05 | gld_dun03 |
| 4 | Britoniah (Geffen) | gefg_cas01–05 | gld_dun04 |
🚪 Access#
PvP is permanently on in all four guild dungeons. Anyone who can get in can attack you — paying for access buys the door, not the room.
👑 The bosses#
| Dungeon | Boss A | Boss B |
|---|---|---|
gld_dun01 | GD Moonlight | GD Eddga |
gld_dun02 | GD Doppelganger | GD Mistress |
gld_dun03 | GD Maya | GD Golden Thief Bug |
gld_dun04 | GD Dark Lord | GD Orc Hero |
Kill rewards#
| Reward | Amount |
|---|---|
| Guild Altar EXP | 50,000 per boss kill |
| WoE Coin | 10 per present member of the killing guild |
WoE Coin is per member present, so a full group multiplies the take. The Altar EXP is one of the faster routes to Guild Altar progress.
💰 Where the donations go#
- Half is burned — an economy sink as much as a content gate.
- Half feeds the prize pool, which pays out half of whatever is left every time a siege ends. A siege ending on a Sunday clears the remainder, so the week's pot empties before the next starts.
- Winnings are banked to the guild, never mailed. Only the guild leader can claim them, as zeny, at the Guild Raid Officer.
Each settlement splits two ways:
60% — Conqueror's Purse#
Equal shares across the featured region's five castles. Per castle, at the end of each session:
- Castle changed hands → the new owner takes that castle's full purse
- Castle successfully defended → the holder takes half; the other half rolls into that castle's next purse
A long-held castle builds a visible jackpot — the losers' tribute funds the bounty on the incumbent, never the incumbent.
40% — War Chest#
Split among guilds by how many of their members earned WoE participation that session (15 active minutes on a castle map, and still online when the siege ends):
| Rule | Value |
|---|---|
| Minimum members earning a participation row | 5 |
| Max share per guild | 25% |
| Castle holders of the featured region | Excluded — paid by purse |
Anything unclaimed rolls into the next session's chest.
🎖️ Conqueror's Quartermaster#
Open only to guilds holding a castle of the featured region — a donation does not open it. Stock is shared by the whole guild and resets with the rotation.
| Ware | Price | Guild stock per week |
|---|---|---|
| Conqueror title (7 days, cosmetic) | 100 WoE Coin | Unlimited |
| Costume Blueprint: Crown | 5,000,000z | 3 |
| HD Elunium Fragment | 1,000,000z | 10 |
| HD Oridecon Fragment | 1,000,000z | 10 |