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Skill Balancing

Every skill that works differently on Star Realm, listed by class.

Star Realm keeps the classic rules; where anything modern crept in, the old answer is back. A few skills were tuned on top. This page lists every one, by class.

Info

If your skill is not listed here, it works the way you expect.

⚔️ Swordman & Knight#

SkillWhat changed
Magnum BreakFixed cooldown — Bragi's Poem no longer shortens it
Two-Hand QuickenAttack speed now correct
Bash100 ms cooldown added
Bowling BashAnimation fixed
Charge Attack0.5–1.5 s cast time by distance — 1–3 cells 0.5 s, 4–6 cells 1 s, 7+ cells 1.5 s

✝️ Crusader#

SkillWhat changed
Grand Cross3 s cast · 200 ms cooldown on top of the 1.5 s after-cast delay
Devotion3 s cast — fully variable, so DEX and INT reduce it
DefenderUpdated to official Revo-Classic behaviour

🔮 Magician & Wizard#

SkillWhat changed
Stone CurseItems still usable while turning to stone, until fully petrified
Energy CoatIts 5 s cast is now variable — DEX and INT reduce it, where it used to be fixed and unreducible
Fire PillarTarget no longer stuck after the hit
Area spells vs Land ProtectorBack to the old behaviour

📖 Sage#

SkillWhat changed
Land ProtectorBack to its pre-renewal behaviour
Free CastAttack speed while casting fixed
DispelHits hidden targets — Hiding no longer dodges it
AbracadabraClass Change, Monocell, Summon Monster disabled
Sight BlasterNo fixed cast — its 1.28 s cast is all variable, so DEX and INT reduce it

🙏 Acolyte & Priest#

SkillWhat changed
Teleport3 s cooldown on the skill

👊 Monk#

SkillWhat changed
Asura StrikeDamage is ATK × (5 + SP × 0.09) instead of ATK × (8 + SP × 0.1) — about 12–18% less · no cooldown · no SP recovery block afterwards
Absorb Spirit SphereHits hidden targets — Hiding no longer dodges it
Info

The Monk Arena is the one exception. In the Monk vs Monk room, reached through the Arena Warden, Hiding does beat Dispel and Absorb Spirit Sphere, as it did originally. Everywhere else on the server, both pierce it.

🔨 Merchant & Blacksmith#

Mammonite costs 110–200 zeny, +10z per level — the client text used to say 100–1,000z. Damage is unchanged (ATK 150% at Lv 1 to 600% at Lv 10). Autocast Mammonite from gear or the Blacksmith card collection still costs nothing.

Level12345678910
Zeny per hit110120130140150160170180190200

Overcharge sells for less than the old text claimed — the server always paid these rates; the skill description said 7–24%.

Level12345678910
Sell bonus3%5%7%9%11%13%15%17%19%20%
SkillWhat changed
Crazy UproarSelf buff again — no party effect · no cast time · no cooldown
Plant Cultivation (Alchemist)Disabled — not on the skill tree and taught by no quest

🏹 Archer & Hunter#

SkillWhat changed
Arrow ShowerCast time removed, fixed delay added
Land MineMax 6 — 12 during War of Emperium · placing one more removes the oldest
Traps vs Reflect ShieldInteraction fixed

🎵 Bard & Dancer#

SkillWhat changed
Buff songsRe-entering a song no longer refreshes an existing 20 s buff
Please Don't Forget MeIts slow can no longer be Dispelled
Charming WinkNo longer causes Hallucination — back to its original effect

🗡️ Thief & Assassin#

SkillWhat changed
CloakingCan be cast straight from Hiding — no need to come out of Hiding first
Sonic Blow1.5 s cooldown (was 1 s) · animation adjusted

🎭 Rogue#

SkillWhat changed
Intimidate10 s cooldown added
Steal CoinSkill-level bonus cut to a third — about 7% less zeny at Lv 10