Star Realm keeps the classic rules; where anything modern crept in, the old answer is back. A few skills were tuned on top. This page lists every one, by class.
ℹ
InfoIf your skill is not listed here, it works the way you expect.
⚔️ Swordman & Knight#
| Skill | What changed |
|---|
| Magnum Break | Fixed cooldown — Bragi's Poem no longer shortens it |
| Two-Hand Quicken | Attack speed now correct |
| Bash | 100 ms cooldown added |
| Bowling Bash | Animation fixed |
| Charge Attack | 0.5–1.5 s cast time by distance — 1–3 cells 0.5 s, 4–6 cells 1 s, 7+ cells 1.5 s |
✝️ Crusader#
| Skill | What changed |
|---|
| Grand Cross | 3 s cast · 200 ms cooldown on top of the 1.5 s after-cast delay |
| Devotion | 3 s cast — fully variable, so DEX and INT reduce it |
| Defender | Updated to official Revo-Classic behaviour |
🔮 Magician & Wizard#
| Skill | What changed |
|---|
| Stone Curse | Items still usable while turning to stone, until fully petrified |
| Energy Coat | Its 5 s cast is now variable — DEX and INT reduce it, where it used to be fixed and unreducible |
| Fire Pillar | Target no longer stuck after the hit |
| Area spells vs Land Protector | Back to the old behaviour |
📖 Sage#
| Skill | What changed |
|---|
| Land Protector | Back to its pre-renewal behaviour |
| Free Cast | Attack speed while casting fixed |
| Dispel | Hits hidden targets — Hiding no longer dodges it |
| Abracadabra | Class Change, Monocell, Summon Monster disabled |
| Sight Blaster | No fixed cast — its 1.28 s cast is all variable, so DEX and INT reduce it |
🙏 Acolyte & Priest#
| Skill | What changed |
|---|
| Teleport | 3 s cooldown on the skill |
👊 Monk#
| Skill | What changed |
|---|
| Asura Strike | Damage is ATK × (5 + SP × 0.09) instead of ATK × (8 + SP × 0.1) — about 12–18% less · no cooldown · no SP recovery block afterwards |
| Absorb Spirit Sphere | Hits hidden targets — Hiding no longer dodges it |
ℹ
InfoThe Monk Arena is the one exception. In the Monk vs Monk room, reached through the Arena Warden, Hiding does beat Dispel and Absorb Spirit Sphere, as it did originally. Everywhere else on the server, both pierce it.
🔨 Merchant & Blacksmith#
Mammonite costs 110–200 zeny, +10z per level — the client text used to say 100–1,000z. Damage is unchanged (ATK 150% at Lv 1 to 600% at Lv 10). Autocast Mammonite from gear or the Blacksmith card collection still costs nothing.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|
| Zeny per hit | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 |
Overcharge sells for less than the old text claimed — the server always paid these rates; the skill description said 7–24%.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|
| Sell bonus | 3% | 5% | 7% | 9% | 11% | 13% | 15% | 17% | 19% | 20% |
| Skill | What changed |
|---|
| Crazy Uproar | Self buff again — no party effect · no cast time · no cooldown |
| Plant Cultivation (Alchemist) | Disabled — not on the skill tree and taught by no quest |
🏹 Archer & Hunter#
| Skill | What changed |
|---|
| Arrow Shower | Cast time removed, fixed delay added |
| Land Mine | Max 6 — 12 during War of Emperium · placing one more removes the oldest |
| Traps vs Reflect Shield | Interaction fixed |
🎵 Bard & Dancer#
| Skill | What changed |
|---|
| Buff songs | Re-entering a song no longer refreshes an existing 20 s buff |
| Please Don't Forget Me | Its slow can no longer be Dispelled |
| Charming Wink | No longer causes Hallucination — back to its original effect |
🗡️ Thief & Assassin#
| Skill | What changed |
|---|
| Cloaking | Can be cast straight from Hiding — no need to come out of Hiding first |
| Sonic Blow | 1.5 s cooldown (was 1 s) · animation adjusted |
🎭 Rogue#
| Skill | What changed |
|---|
| Intimidate | 10 s cooldown added |
| Steal Coin | Skill-level bonus cut to a third — about 7% less zeny at Lv 10 |